Hi Andreas,

I'm surprised by the problem as I hadn't seen anything like this in my
own work adapting osgText to support GL3/OpenGLES - I had to remove
the glPushAttrib/glPopAttrib and glBegin/glEnd style calls.

Would it be possible to put together a small example app or .osg file
that reproduces the problem?

Robert.

On Sun, Aug 29, 2010 at 8:45 AM, Andreas Goebel <[email protected]> wrote:
> Hi,
>
> yesterday I´ve tried the 2.9.8 developer release. I encounter problems with
> osgText-objects, see attached image (all characters should be white with
> black outline).
>
> Could someone give me a pointer if there is a switch or something to get
> back the old behaviour?
>
> Regards,
>
> Andreas
>
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>
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