Hi Andreas, I'm surprised by the problem as I hadn't seen anything like this in my own work adapting osgText to support GL3/OpenGLES - I had to remove the glPushAttrib/glPopAttrib and glBegin/glEnd style calls.
Would it be possible to put together a small example app or .osg file that reproduces the problem? Robert. On Sun, Aug 29, 2010 at 8:45 AM, Andreas Goebel <[email protected]> wrote: > Hi, > > yesterday I´ve tried the 2.9.8 developer release. I encounter problems with > osgText-objects, see attached image (all characters should be white with > black outline). > > Could someone give me a pointer if there is a switch or something to get > back the old behaviour? > > Regards, > > Andreas > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

