Hi Robert,
thanks for explaining that issue. I suspect a problem with z precision,
as the flickering is worse for big nodes with big bounding boxes (the
long line).
I´ll have a look if I can hack the hack. I have also taken a look at
osgPango, but this would need quite some refactoring of my own code
which I do not have the time for at the moment.
The problem did indeed occur before with older versions of osg, but only
on cheap hardware. I then suspected a problem with textures on the cheap
hardware and did not investigate further. With 2.9.8 I got flickering
with my not so cheap hardware, too, so I thought that there had been a
change.
Greetings, Andreas
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