Hi Robert,

thanks for explaining that issue. I suspect a problem with z precision, as the flickering is worse for big nodes with big bounding boxes (the long line). I´ll have a look if I can hack the hack. I have also taken a look at osgPango, but this would need quite some refactoring of my own code which I do not have the time for at the moment.

The problem did indeed occur before with older versions of osg, but only on cheap hardware. I then suspected a problem with textures on the cheap hardware and did not investigate further. With 2.9.8 I got flickering with my not so cheap hardware, too, so I thought that there had been a change.

Greetings, Andreas

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