Hi,

recently, I trace 3D application'performance in debug, frame rate always is low 
and cull time always is high, I use lots of method to speed application; it 
improve a little.

but today after I compile application as release version, the culling time 
drops from 100ms to less than 10ms, the speed also make big change.( very very 
fast!!)

so what happen in debug and release of osg ?? so big different improvment. any 
advice,  appreciate!!


Thank you!

Cheers,
John

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