Hi, recently, I trace 3D application'performance in debug, frame rate always is low and cull time always is high, I use lots of method to speed application; it improve a little.
but today after I compile application as release version, the culling time drops from 100ms to less than 10ms, the speed also make big change.( very very fast!!) so what happen in debug and release of osg ?? so big different improvment. any advice, appreciate!! Thank you! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31183#31183 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

