Hello,
I am interested in granularly controlling the LODScale for different parts of my scene graph. For example I have one part of the graph rendering a globe (osgEarth) and another part rendering items on the globe. I would like to be able to increase or decrease the LODScale for just the globe portion without disturbing everything else. The CullSettings are typically attached to the Camera. I wasn't sure initially that creating two separate cameras was the right solution. I still want the depth buffering and render order stuff to be preserved the way it is now (the globe and the items on the globe render to the same depth buffer). Thoughts? Thanks -Brad
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