Hello,

 

I am interested in granularly controlling the LODScale for different parts
of my scene graph.  For example I have one part of the graph rendering a
globe (osgEarth) and another part rendering items on the globe.  I would
like to be able to increase or decrease the LODScale for just the globe
portion without disturbing everything else.  The CullSettings are typically
attached to the Camera.  I wasn't sure initially that creating two separate
cameras was the right solution.  I still want the depth buffering and render
order stuff to be preserved the way it is now (the globe and the items on
the globe render to the same depth buffer).

 

Thoughts?

 

Thanks

-Brad

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to