>  I would like to be able to increase or decrease the LODScale for just the
globe portion without disturbing everything else.

Write NodeVisitor that will control the osg::LOD range....


-Nick


On Wed, Sep 1, 2010 at 9:53 PM, Brad Huber <[email protected]> wrote:

>  Hello,
>
>
>
> I am interested in granularly controlling the LODScale for different parts
> of my scene graph.  For example I have one part of the graph rendering a
> globe (osgEarth) and another part rendering items on the globe.  I would
> like to be able to increase or decrease the LODScale for just the globe
> portion without disturbing everything else.  The CullSettings are typically
> attached to the Camera.  I wasn’t sure initially that creating two separate
> cameras was the right solution.  I still want the depth buffering and render
> order stuff to be preserved the way it is now (the globe and the items on
> the globe render to the same depth buffer).
>
>
>
> Thoughts?
>
>
>
> Thanks
>
> -Brad
>
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>
>
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