Hi,

I have an issue with rendering transparent textures and activating linear 
filtering on them. I am using TRANSPARENT_BIN with DepthSortedBin.

My textures are not semi transparent, they only have parts with either alpha 1 
or with alpha 0.

When the filtering is not activated everything looks good. But as soon as I 
activate the filtering then I get artifact for the pixels that have been 
smoothed by the filter. Looks at the two attached image to give you an idea.

Is there any know way to fix this issue?

Thank you!

Vivien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31331#31331




Attachments: 
http://forum.openscenegraph.org//files/withfilter_821.png
http://forum.openscenegraph.org//files/nofilter_137.png


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