Hi,

----- "Vivien Delage" <[email protected]> a écrit :

> Hi,
> 
> I have an issue with rendering transparent textures and activating
> linear filtering on them. I am using TRANSPARENT_BIN with
> DepthSortedBin.
> 
> My textures are not semi transparent, they only have parts with either
> alpha 1 or with alpha 0.
> 
> When the filtering is not activated everything looks good. But as soon
> as I activate the filtering then I get artifact for the pixels that
> have been smoothed by the filter. Looks at the two attached image to
> give you an idea.
> 
> Is there any know way to fix this issue?

Pixel with alpha=0 are often set to black by the image editor. You can try to 
set a very low, not null, alpha value, and set the rgb value of the adjacent 
pixels to the same color than the opaque pixels at the border.

-Fred
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