Hi, ----- "Vivien Delage" <[email protected]> a écrit :
> Hi, > > I have an issue with rendering transparent textures and activating > linear filtering on them. I am using TRANSPARENT_BIN with > DepthSortedBin. > > My textures are not semi transparent, they only have parts with either > alpha 1 or with alpha 0. > > When the filtering is not activated everything looks good. But as soon > as I activate the filtering then I get artifact for the pixels that > have been smoothed by the filter. Looks at the two attached image to > give you an idea. > > Is there any know way to fix this issue? Pixel with alpha=0 are often set to black by the image editor. You can try to set a very low, not null, alpha value, and set the rgb value of the adjacent pixels to the same color than the opaque pixels at the border. -Fred _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

