Hi Martin, For PagedLOD nodes the children should always be ordered from lowest resolution/ furthest distance first, to highest resolution/near distance last. What you describe fits this just fine.
The TerraPage plugin has extra scheme above PagedLOD that seek to hold back use of higher resolution children when a neighbouring tile is of too low a resolution for the boundary meshes to be able to fit together. This scheme is pretty complicated and is very specific to the way that TerraPage maintains central and boundary meshes. I haven't personally seen the cycling you talk about but my guess is that this is the most fruitful area to look at when searching for a cause. Robert. On Wed, Sep 8, 2010 at 12:18 PM, Martin Scheffler <[email protected]> wrote: > Hi, > > this is a problem that was fixed some time ago but pops up again now. I have > a terrapage terrain that loads fine, but every few seconds the detailed LODs > are swapped against lower res ones and back again. This looks funny and bogs > down the system. After poking around with a debugger the only thing that I > noticed is that the LOD ranges are sorted high to low: > For example: > _rangeList[0] goes from 1000 to MAX_FLOAT > _rangeList[1] goes from 0 to 1000 > > Can this cause these problems? > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31409#31409 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

