Hi,
I have LOD with 3 nodes and use updatecallback to Animate children, I setup
updatecallback to my highest LOD, my when i switch to medium lod my update
callback worked also. Is it possible to switch it off when my model switches to
another LOD.
my updatecallback
class ModelNodeCallbackTower : public osg::NodeCallback
{
public:
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::MatrixTransform* mtx =
dynamic_cast<osg::MatrixTransform*>(node);
if (mtx && nv->getFrameStamp())
{
std::cout<<"!!!"<<std::endl;
}
traverse(node, nv);
}
};
...
Thank you!
Cheers,
Roman
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