Hi,Robert
In osg terms Active children are childrens with nodemasks with 0xffff or not.
Culled childs ( not in view frustum) are active or not in osg terms?
Could you please advice me how to make this thing in osg:
highest LOD have update callback and medium an lowest don't have it.
Could you please give me some sample how can I apply cullcallback to my node.
Thank you!

Cheers,
Roman

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31421#31421





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to