Hi,Robert In osg terms Active children are childrens with nodemasks with 0xffff or not. Culled childs ( not in view frustum) are active or not in osg terms? Could you please advice me how to make this thing in osg: highest LOD have update callback and medium an lowest don't have it. Could you please give me some sample how can I apply cullcallback to my node. Thank you!
Cheers, Roman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31421#31421 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

