Hi all, I have successfully implemented my own code for bump mapping by creating a normal matrix and implementing my own shaders. Everything works fine except ... All my scene is attached to an osgShadow node. Before implementing my own shaders I was able to swith on and off the shadow. Now nothing happens any more. I tryed to copy some lines from the shader code into my fragment shader but it doesn't give the desired effect. I carefully assigned my base texture to unit 0 and my bump map to unit 2 because osgShadow uses unit 1.
Where am I going wrong? In general, how is the handling if several shaders are used along the scene hierarchie? Do I kick out former shaders when assigning new ones? Thanks for any hint. - Werner - _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

