Hi Aitor, This is a classic example asking a question "how long is a piece of string?" without the anyone getting to see or feel the string, or even knowing what type of string it is, but still expecting an accurate answer...
So.. given how loosely defined your question is I would expect very few answers as there are just too many unknowns, what shaders? what type of skinning? what art part route? See you post really leaves us with more questions to ask that you've even asked.. So... please be specific about this stuff. Robert. On Mon, Sep 13, 2010 at 9:47 AM, Aitor Ardanza <[email protected]> wrote: > Hi, > > I have a model with a skeleton that moves by using skinning shader. > The problem is that with some moves and according to the position of the > camera, some parts of the model vanish. I guess it will be something related > to boundingbox ... > What would be the best method to update this? > > Thank you! > > Cheers, > Aitor > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31560#31560 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

