Hi Ulrich and Todd,

I've now reviewed, merged and checked in the changes to src/osgFX/Outline.cpp.

I did test the modified osgoutline.cpp and confirmed that problem and
that the fix works, but I didn't feel the modifications for the
example were appropriate to become the default of this example, as it
rather complicates the setup and the final view.  Perhaps one could
add an command line option to the request for this particular test,
I'll leave this to yourselves to code up if you so wish.

Cheers,
Robert.

On Sun, Sep 5, 2010 at 3:12 AM, Ulrich Hertlein <[email protected]> wrote:
> Hi Todd and Robert,
>
> On 4/09/10 0:21 , Todd J. Furlong wrote:
>> I made a couple of changes to the osgFX::Outline class (SVN patch attached). 
>>  I had a
>> couple of issues with it that I was trying to resolve:
>>
>> 1. When an outline object was occluded by another object, the backfacing 
>> wireframe was
>> exposed.  To fix that, I removed the disabling of GL_DEPTH_TEST.
>
> I've modified the osgoutline example to expose the issue and have verified 
> your patch and
> it works as advertised.  It still is a bit odd, since the depth_test=off 
> seems to bleed
> from the FX into other parts of the scene.
>
> The modified files (and the patch) is attached.
>
> Cheers,
> /ulrich
>
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