Hi, I just went through my code and replaced all plain pointers with ref_ptr that solved the crash! I even commented out the calls to threading model and data variance and it makes no difference (app doesn't crash).
Thank you! Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31681#31681 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

