Hi Dženan, We can't really guess at what is wrong as there is too many factors in your application out with your description and code segments.
Common mistakes can be using C pointers for objects that you add and remove from the scene graph, could this be a factor here?? Maybe... too many unknowns for me to know. Go have a read up about ref counting, and using ref_ptr. There has been lots written on the mailing list/forum and in documentation. As for threading, who knows what type of threading you have in your application, oohhh actually *you* might know, but no one else does as you haven't said anything about how you do the frame loop or threading. Perhaps what you should do is forgot about your code and describe very simply what you want to do, and then you might just find a very simple solution. Robert. 2010/9/16 Dženan Zukić <[email protected]>: > Hi, > > It crashes even if I mark the container node as dynamic: > container->setDataVariance(osg::Object::DYNAMIC); > > Right now the frame rate isn't so important, so I can even live with a > blocking frame(), if update during cull/draw traversal is causing these > crashes. > > Can anyone give any hints? > > Thank you! > > Cheers, > Dženan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31659#31659 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

