Hi guys,

So I have been reworking to support the shadows. Does the tex gen coords get 
stored in the texture matrix? Am I wrong to assume I can still use the 
fixed-function tex gen coords with a shader?

Werner,

I noticed you said you replaced the OSG shader with your own. Do you happen to 
know what happens when you stop using an uber-shader to render everything in 
your scene. My scene has many shaders in the graph. To me it seems like some 
data might be getting overridden down the traversal of the scene.

Thanks.

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http://forum.openscenegraph.org/viewtopic.php?p=32056#32056





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