Thanks J-S. Yea I finally got it working. I did it by taking over the cull step of the shadow maps and getting rid of the fixed function tex gen and then pushing the matrices for the shadow projection into my vertex shaders and doing the math there.
Thanks for your help. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32058#32058 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

