Hi Saravanan,
Try other shadowing techniques, Parallel Split Shadow Maps (pssm) or Light
Space Perspective Shadow Maps (lispsm). They should be better suited for
your case.
Cheers,
Wojtek Lewandowski
--------------------------------------------------
From: "Saravanan Sivaprahasam" <[email protected]>
Sent: Monday, September 27, 2010 2:18 PM
To: <[email protected]>
Subject: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene
Hi,
I'm rendering shadows using osgShadow::ShadowMap method. For large
outdoor scenes with various objects, the rendered shadows look pixelated
and self shadows on objects are not correct. I've increased the shadow map
resolution to 4096, but still it is not correct.
So i have created two shadowed scenes (osgShadow::ShadowedScene ) each
having a separate light source and shadow map of 4096 resolution. The
second osgShadow::ShadowedScene that is added (last) as a child to root
node is getting rendered, while the first shadowed scene added to root is
not getting rendered.
Please provide some suggestions to get the shadows rendered correctly
Thank you!
Cheers,
Saravanan
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32093#32093
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