Let's take an example: ShadowTechnique SHADOWMAP
It creates a texture and installs a shader program which makes shadow effects by using the created texture. So what you think happens by the second shadowScene? On traversal it will create a new texture, by default install it in the same texture unit, and install a shader using just this newly created shadow texture. What you expect is a shader program using 2 shadow textures. But this one you have to write yourself. - Werner - On Tuesday 28 September 2010 06:29:50 Saravanan Sivaprahasam wrote: > Thanks for the reply. > > But could any one explain me why it is not possible to add two > osgShadow::ShadowedScene to the root node > > > Thank you! > > Cheers, > Saravanan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32115#32115 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- TEXION Software Solutions TEXION GmbH - Rotter Bruch 26a - D 52068 Aachen - HRB 14999 Aachen Fon: +49 241 475757-0, Fax: +49 241 475757-29, web: http://www.texion.eu Geschäftsführer/Managing Director: Werner Modenbach _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org