Robert, Thank you for your insight. I did try loading my models with the standalone osgviewer and each of them loaded correctly as did the exported .osg using osgDB::writeNodeFile.
I was testing out commenting out different sections, and I noticed that I had this piece of code that I left out in my last post: Code: OsgViewer* viewer = new osgViewer::Viewer(); viewer->getCamera()->setClearColor( osg::Vec4(0.2,0.2,1,1) ); //Replace osgProducer::viewer cull setting with new osgViewer setting //old code: viewer->getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR); viewer->getCamera()->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR); When I comment out the updated "setComputeNearFarMode" line of code, my globe and sky models show up correctly but my plane model disappears. Is there a correct cull setting that I should be using to get everything to display? I tried using the "COMPUTE_NEAR_FAR_USING_PRIMITIVES" and "COMPUTE_NEAR_FAR_USING_BOUNDING_VALUES" with this call, but I'm not quite sure what bounding value I should be using or if I should be looking at another culling method. Thanks, John[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32148#32148 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org