Robert,
 
   I tried setting the NearFarRatio to a smaller value, and everything rendered 
as desired. I ended up using:


Code:

viewer->getCamera()->setNearFarRatio(0.00002);



 
 This satisfies all my current requirements, so I will keep in mind your good 
advice about the osgdepthpartition example if I need to render a more complex 
scene.

Thanks for your help!

John

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