Robert, I tried setting the NearFarRatio to a smaller value, and everything rendered as desired. I ended up using:
Code: viewer->getCamera()->setNearFarRatio(0.00002); This satisfies all my current requirements, so I will keep in mind your good advice about the osgdepthpartition example if I need to render a more complex scene. Thanks for your help! John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32223#32223 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

