Hi Tom,

Am 29.09.10 02:43, schrieb Thomas Hogarth:
> Good news on this
> 
> All seems to be working, I've also improved
> the IPhoneWindowingSystemInterface to handle true resolutions and multiple
> screens. So on IPad we should now be able to set a window to an external
> screen and also change the res of the screen (I don't have an IPad though so
> needs testing, but should work, gulp :) )
> 
> In the end I've gone for the approach of IPhoneWindowingSystemInterface
> providing the actual pixel res of the screen. Then by default if the user
> does not set a viewContentScaleFactor in their windowData, the screens
> scaleFactor is used. This means the default context created by osg viewer
> will always be full pixel res and the window will be full points res. This
> was so that I didn't have to create a context of a different size to that
> requested by default.
> 
> If the user needs backward compatibility they have to set the traits width
> and height themselves and set the windowData viewContentScaleFactor to 1.0.
> 
> I still need to do a bit of testing as I think my objective c code is
> leaking but I'll get the changes checked in asap.


Wow, nice work, I am eager to test your new code on the ipad with an
external display.

I added yesterday support for MSAA to GraphicsWindowIPhone, it's
available when you setup your base sdk to a version >= 4.0 and set the
GraphicsContext::Traits accordingly.

cheers,
Stephan
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to