Hi Craig, I recently merged a submission Fabien Lavignotte that adds support for using the NVidia Texture Tools SDK to do texture compression, this enables VPB to run without a graphics context.
You can download the source to NTT from NVidia website for the project and then just build under Linux and install, then re-rerun the cmake on VPB so that it picks up on the installed NTT, after that it'll build against. NTT doesn't require NVidia hardware, and runs just fine on my ATI/Linux dev system. Cheers, Robert. On Thu, Sep 30, 2010 at 5:41 PM, Craig Bosma <[email protected]> wrote: > Hi Robert, > > I know one of the stated goals/community goals of VPB is to run > without local graphics hardware, or without a graphics context (from > reading > http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/DevelopmentPlans). > I'm interested in tackling a similar and possibly related goal; > running VPB without a dependency on X11 with (ideally) or without > hardware acceleration. Possibly this could be done via DirectFB/GL or > EGL (which I'm not yet very familiar with). I noticed you've added > some EGL support to OSG in latest trunk, which leads me to a few > questions on the best way to proceed. > > 1) Have you considered this problem, and if so, what did you have in > mind for OSG as far as an approach to addressing it? > 2) What's the current state of any development in this direction? > 3) What would be the best tack for someone, such as myself, to take in > implementing/completing it? > > Thanks for your consideration and I hope I can contribute in some way - > > Craig > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

