Hi Robert,

Unfortunatly I'm always not able to display correctly my texture. For the 
moment I have a black texture...

I'm probably wrong when assigning texture coordinates of the 1D Texture but I 
don't know how I should do. Could you plpease help me for this ?

I do the following. I load the image in two parts. First the color table in a 
1D Texture thanks to a TransferFunction1D instance, then I create a 2D Texture 
with the data of the image. I verify and this two images are ok so the 
associated textures too.

Then I assign the texture coordinates to the texture 2D (the same as before 
when the image was loading like a 32 bits image) thanks to setTexCoordArray on 
my osg::Geometry.
For the 1D Texture I'm a little bit lost and don't know really what assign as 
texture coordinates. I tried with GL_TEXTURE_GEN_S but have always this black 
texture as result.

Do you have an idea of how I can see the colour on my texture ?

Thanks in advance for your help,
Adrien.

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