ledocc wrote:
> 
> bug fix:
> - ViewDirection  = normalize(eyePosition - fvObjectPosition.xyz);
> + ViewDirection  = normalize( - fvObjectPosition.xyz);
> 

I already had tried before, but does not solve the problem.
If you disable the shader, with the standard osg lighting, gives me no 
problems, the model normals  are well.

If approached the camera at a distance close enough to the model, everything is 
fine, but if you walk away a bit, whole model is lit regardless of the position 
of the light ...

Thanks for the answer!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32342#32342





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to