Hi Aitor

In your code lightPosition = (x=0, y=40, z=0, w=0.3), so you use a
directional light (w != 1.0).
so you need in your shader a  directional light computation. (see Orange
book or here <http://www.lighthouse3d.com/opengl/glsl/index.php?ogldir1> for
more explanation)

Or you want a point light and you can keep your shader but lightPosition.w
must be equal to 1.0.


HTH
David Callu


2010/10/5 Aitor Ardanza <[email protected]>:
>
> Trajce (Nick) Nikolov wrote:
>> maybe better to put something in while we can compile and test and see if
can help - including the model-Nick
>>
>
> Ok, here you have...
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32382#32382
>
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