ledocc wrote: > > Or you want a point light and you can keep your shader but lightPosition.w > must be equal to 1.0. > > HTH > David Callu >
OK, has been a pretty big mistake, sorry. Setting w to 1 everything is ok! Thanks!!!!!!!!!!!! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32554#32554 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

