ledocc wrote:
> 
> Or you want a point light and you can keep your shader but lightPosition.w 
> must be equal to 1.0.
> 
> HTH
> David Callu
> 

OK, has been a pretty big mistake, sorry. Setting w to 1 everything is ok!

Thanks!!!!!!!!!!!!

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http://forum.openscenegraph.org/viewtopic.php?p=32554#32554





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