Hi, I sorted this issue by not trying to set the viewer's main camera up as the 2D camera. I then set the clear mask on the viewer's main camera to just GL_DEPTH_BUFFER_BIT. I derived my background from an osg::Camera and added its own sub scene to it. I set the clear mask on the background camera to the normal default (DEPTH + COLOR). Then each of my 3D cameras I set the clear mask to DEPTH only.
Added my background (2D) camera to the scene and added each of my 3D cameras to the scene. Thanks for pointing me in the right direction! Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32348#32348 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

