Thank you very much !!!!!!!!!!

That works fine, I just had to replace

Code:

gl_TexCoord[0] = gl_MultiTexCoord0;




by 

Code:

gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0*;      





Cheers,
Adrien

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32435#32435





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to