Thank you very much !!!!!!!!!! That works fine, I just had to replace
Code: gl_TexCoord[0] = gl_MultiTexCoord0; by Code: gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0*; Cheers, Adrien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32435#32435 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

