It's ok I finnaly find something that work, using the following lines : Code:
gl_TexCoord[0].s = dot(gl_Vertex, gl_ObjectPlaneS[0]); gl_TexCoord[0].t = dot(gl_Vertex, gl_ObjectPlaneT[0]); End of the POST ! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32442#32442 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

