It's ok I finnaly find something that work, using the following lines :

Code:

gl_TexCoord[0].s = dot(gl_Vertex, gl_ObjectPlaneS[0]);
gl_TexCoord[0].t = dot(gl_Vertex, gl_ObjectPlaneT[0]);





End of the POST !

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http://forum.openscenegraph.org/viewtopic.php?p=32442#32442





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