Oups... That seems to work, but that doesn't work... In my previous post I made a syntax error in my vertex shader, so the shader was disable, that's why my texture was correctly displayed...
If I well understand, gl_MultiTexCoord0 contain the "per vertex texture coordinate 0" (I found that in OpenGL SuperBible 4th edition, table 15.3 page 536). You tell me that the pipeline doesn't do the texcood transformation for me, OK. So, I can't understand what the variable gl_TextureMatrix[0] contain. Is it my texture image ? If yes, in wich coordinate system (between 0 and 1 or between 0 and my texture size (512)) ? I can't find answer to these questions nor in the OpenGL Super Bible, nor in the Orange book... Thanks for your reply... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32441#32441 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

