Hi Oliver, viewer.stopThreading() stops threading and viewer.startTheading() restarts it.
Robert. On Wed, Oct 6, 2010 at 6:19 PM, Oliver Burtchen <[email protected]> wrote: > Hi, > > to debug my application I need to stop threading in update/cull traversals, > better threading in osg at all. Is the following code enough, or do I need > more? > > > viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded); > > while( !viewer.done() ) > { > ... > viewer.frame(); > ... > } > > > Best regards, > Oli > > > -- > Oliver Burtchen, Berlin > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

