Hi Robert,

thanks for the answer. Does this mean I have to do

viewer.stopThreading();
viewer.setThreadingModel(osgViewer::ViewerBase::<Desired Threading Model>);
viewer.startTheading()

to change the model, or does setThreadingModel() imply stop() and start()?

Best regards,
Oli


Am Mittwoch, 6. Oktober 2010, 19:25:13 schrieb Robert Osfield:
> Hi Oliver,
> 
> viewer.stopThreading() stops threading and viewer.startTheading() restarts
> it.
> 
> Robert.
> 
> On Wed, Oct 6, 2010 at 6:19 PM, Oliver Burtchen <[email protected]> wrote:
> > Hi,
> > 
> > to debug my application I need to stop threading in update/cull
> > traversals, better threading in osg at all. Is the following code
> > enough, or do I need more?
> > 
> > 
> > viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
> > 
> > while( !viewer.done() )
> > {
> >  ...
> >  viewer.frame();
> >  ...
> > }
> > 
> > 
> > Best regards,
> > Oli
> > 
> > 
> > --
> > Oliver Burtchen, Berlin
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
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-- 
Oliver Burtchen, Berlin
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