06.10.2010 21:36, Thomas Hogarth wrote: > What's happening is that I create a texture that is a power of two size up > but modify with a smaller image. So then the above line detects > the modify and says that our textureObject does not match the dimensions of > the image and releases the texture object, which causes the subsequent load > call. > > Hi,
What you think about move texture object generation to load method of subload callback. I describe this at http://www.mail-archive.com/[email protected]/msg44322.html This small hack would allow you to reuse previous texture object. Mikhail. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

