I have also come to this problem.
I find that OSG is appropriate to run some easy program written upon 
OpenSceneGraph,but when comes to some bigger program , a problem
occurs in OpenGL32.dll.
The problem is stack over flow,but i can hardly identify where the problem is.
 
 
------------------ Original ------------------
From: "Jan Ciger"<[email protected]>;
Date: 2010年10月9日(星期六) 凌晨4:44
To: "OpenSceneGraph Users"<[email protected]>;
Subject: Re: [osg-users] OSG seems to have a problem scaling to multiplewindows 
on multiple graphics cards

 
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On 10/07/2010 11:39 PM, John Kelso wrote:

> Any other ideas from the group?
> 

Hi,

This is a job for osgEqualizer, I think. That was made to deal
specifically with your type of hardware.

http://www.equalizergraphics.com/

Regards,

Jan
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