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I have also come to this problem. I find that OSG is appropriate to run some easy program written upon OpenSceneGraph,but when comes to some bigger program , a problem occurs in OpenGL32.dll. The problem is stack over flow,but i can hardly identify where the problem is.
Your problem is not at all the same as what John has, so please don't highjack an existing thread.
Many of us run very large applications using OpenSceneGraph, without any stack overflow problems in OpenGL32.dll. If you have such a problem, you will need to debug it, or make an example program you can post here that demonstrates the issue and hope someone compiles it and tests it to help you out.
But please do so in a new thread. Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/
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