Thanks for the answer. I literally just opened up the project to try and track 
down the issue. I am glad I check my email first!
I will apply the patch you submit to my local repository and test it as soon as 
its available.

Have you managed to get the cuda code path working with nvtt? I saw no 
difference in performance when I rebuilt with cuda support so I am guessing it 
wasn't being used.

Cheers,

Brad

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Fabien 
Lavignotte
Sent: Monday, 11 October 2010 4:02 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] New nvtt based compression in VPB

Hi Brad,
I just check the code, in fact it does not work when using --terrain,
only with --polygonal.
I am submitting a fix to Robert.

Cheers,
Fabien
 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Christiansen, Brad
Sent: dimanche 10 octobre 2010 07:02
To: OpenSceneGraph Users
Subject: [osg-users] New nvtt based compression in VPB

Hi,

I have just completed a build of VPB using the new nvtt code path.
Everything thing seems to have compiled and linked ok and VPB still
works. The issue I am seeing is that the resulting textures arnt
compressed. Some processing is definitely being done as using
--RGBA-compressed or -compressed-dxt5 results in my test build taking 4
times longer than using --RGBA. The resulting dds images are not
compressed at all though. Using RGBA-compressed result in RGBA images
and DXT5 results in RGB images (determined using nvtt nvddsinfo).

I will try and track down what is going on but it seems very odd. Has
anyone had success with this new code path?

I am running:
Windows 7 64 bit
VS 2009 SP1 64 bit builds
OSG, VPB and nvtt (and gdal) were all compiled from source using the
latest versions.

Cheers,

Brad 



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