You should be able do it, old Vega and Performer are 2 examples that were written in C++ but exposed to the users as 'C' based functions
But this is no small task and there is likely to be quite a few quirks and your likely to have to change how some things are defined. Good luck in your endeavors ____________________________________________________________________________ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com www.PhotographyByGordon.com ____________________________________________________________________________ __ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger Carsten Krumm Sent: Tuesday, October 12, 2010 1:47 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Using OSG in C program - possible? Hi, first of all my regards to this community here. OSG is a great API for using 3D graphics on a high level and seeing the supportive nature of the guys here, it is overwhelming! I got a question, being a not-so-deeply-involved programmer. Can someone give me some information about using OSG in a ANSI C program? Is it easily possible to wrap OSG in "extern" function calls to make it happen? Or do I have to expect major culprits? Don't ask why I do not migrate the whole source: it is a pretty big bunch of C code and porting it is not an option at the moment... Any pointer or opinion is appreciated! All the best, Holger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32648#32648 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org