Hi,

first of all my regards to this community here. OSG is a great API for using 3D 
graphics on a high level and seeing the supportive nature of the guys here, it 
is overwhelming!

I got a question, being a not-so-deeply-involved programmer.

Can someone give me some information about using OSG in a ANSI C program? Is it 
easily possible to wrap OSG in "extern" function calls to make it happen? Or do 
I have to expect major culprits?

Don't ask why I do not migrate the whole source: it is a pretty big bunch of C 
code and porting it is not an option at the moment...

Any pointer or opinion is appreciated!


All the best,

Holger

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http://forum.openscenegraph.org/viewtopic.php?p=32648#32648





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