Hi, first of all my regards to this community here. OSG is a great API for using 3D graphics on a high level and seeing the supportive nature of the guys here, it is overwhelming!
I got a question, being a not-so-deeply-involved programmer. Can someone give me some information about using OSG in a ANSI C program? Is it easily possible to wrap OSG in "extern" function calls to make it happen? Or do I have to expect major culprits? Don't ask why I do not migrate the whole source: it is a pretty big bunch of C code and porting it is not an option at the moment... Any pointer or opinion is appreciated! All the best, Holger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32648#32648 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

