Hi Brad,

On Thu, Oct 14, 2010 at 12:41 PM, Christiansen, Brad
<[email protected]> wrote:
> Every time I touch windows programming I cringe and generaly run as fast as I 
> can in the other direction. Unfortunately this isnt always possible.
> I have a feeling some of the other glu functions may suffer the same windows 
> missery. Do any of the other examples use the new functions that you know of? 
> If so I will do some testing and try and ensure they work on windows as well.

There are essentially three parts of GLU that I've pulled in.  The parts are:

1) Error message string gluErrorString(), this is very simple
2) Mipmapping and gluScaleImage functions, all in glu/libutil/mipmap.cpp
3) Tessellation all found in glu/libtess

Part 1 is used is various of places over the OSG when checking OpenGL
errors.  Run the OSG and get an OpenGL error message and you'll be
exercising this part.

Part 2 if the OSG generates mipmaps on the CPU or rescales imagery
then it'll be stressing this part.  The running osggeometry example
will invoke a rescale of the non power of two image, so is a place to
see a quick test of the new functionality.

Part 3 is stressed by osgtext3D and osgtessellate.

Robert.
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