Hi Robert, I'm ready to help, but unfortunately I got back to Windows development... I guess It'll be a long time before I'll submit something useful. Sorry.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <robert.osfi...@gmail.com> a écrit : > Hi Sukender, > > On Tue, Oct 12, 2010 at 10:22 PM, Sukender <suky0...@free.fr> wrote: > > I just tried to compile latest trunk with OSG_USE_UTF8_FILENAME = > true and found it can't compile under linux (Ubuntu, 32 bits). gcc > says it can't find _wfopen(). A quick web search indicates this is > "Windows only". > > Am I wrong? Is there something I didn't spot? Or should we look for > a portable equivalent? > > I don't think I've recently compiled with OSG_USE_UTF8_FILENAME > recently so having a regression creep that hasn't yet been spotted > might not be too surprising. Finding a portable equivalent or having > #if defined(_WIN32) etc. code paths for each specific implementation > is what we'll need to do. Would you be volunteering ;-) > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org