Hi Robert,

I'm ready to help, but unfortunately I got back to Windows development... I 
guess It'll be a long time before I'll submit something useful. Sorry.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <robert.osfi...@gmail.com> a écrit :

> Hi Sukender,
> 
> On Tue, Oct 12, 2010 at 10:22 PM, Sukender <suky0...@free.fr> wrote:
> > I just tried to compile latest trunk with OSG_USE_UTF8_FILENAME =
> true and found it can't compile under linux (Ubuntu, 32 bits). gcc
> says it can't find _wfopen(). A quick web search indicates this is
> "Windows only".
> > Am I wrong? Is there something I didn't spot? Or should we look for
> a portable equivalent?
> 
> I don't think I've recently compiled with OSG_USE_UTF8_FILENAME
> recently so having a regression creep that hasn't yet been spotted
> might not be too surprising.  Finding a portable equivalent or having
> #if defined(_WIN32) etc. code paths for each specific implementation
> is what we'll need to do.  Would you be volunteering ;-)
> 
> Robert.
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