Yeah, I understand it... but I can't work on a quad, because I need to compare the position of the picking and the vertex in the vertex shader, and depending on the distance between them make a new texture ....
Doing on a quad, the resulting image would be the next: [Image: http://img836.imageshack.us/img836/3308/bakeoverride.jpg ] painting in areas of blank. I need a way to find the coordinates of the texture, having an vertex area of the model. With th picking, I get the position and texture coordinates... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32781#32781 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

