Hi Delport, Yes, I have implemented this already ... I have: - Complex model vertex picking. - Texture coordinates of the vertex I need the texture coordinates of the picked vertex area, projected in the model to paint the area, like this: [Image: http://img89.imageshack.us/img89/5715/29436173.jpg ] I do it on fragment shader, but i dont know how can I save it on a new texture to go painting new areas every time I click on the model... One solution would be to keep the vertices in a vector and them paint the areas in the fragment shader every frame, but I see more practice to keep a new texture and combine it with original texture.
Thank you! Cheers, Aitor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32803#32803 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

