Hi Delport,

Yes, I have implemented this already ... I have:
- Complex model vertex picking.
- Texture coordinates of the vertex
I need the texture coordinates of the picked vertex area, projected in the 
model to paint the area, like this:
[Image: http://img89.imageshack.us/img89/5715/29436173.jpg ]
I do it on fragment shader, but i dont know how can I save it on a new texture 
to go painting new areas every time I click on the model...
One solution would be to keep the vertices in a vector and them paint the areas 
in the fragment shader every frame, but I see more practice to keep a new 
texture and combine it with original texture.

Thank you!

Cheers,
Aitor

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32803#32803





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