Hi Waldemar, I am starting to work on the same integration. I have not tried your code, but was wondering if it is not necessary to use the new Primitive Type 'gl_Patches' in order to use the rendering pipline incl. tesselation steps.
Regards Holger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32810#32810 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

