Holger Helmich wrote:
Hi Waldemar,
I am starting to work on the same integration. I have not tried your code, but was wondering if it is not necessary to use the new Primitive Type 'gl_Patches' in order to use the rendering pipline incl. tesselation steps.
Regards
Holger
I think you are right.
My problem is, that I am new to open gl and osg. So I find it difficult
to see the difference between open gl 3 and 4. I kind of gave up on the
integration think, because I figured I need to understand Open GL better
first. So I startet to experiment with it using a very low level
framework and when I am firm with Open GL I will come back to osg.
Hopefully you have more success. As soon as you have some results I am
eager to test them, maybe I can help by providing feedback.
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