Hi,
I tried to understand "osganimationmakepath" example.
I can't understand how to make an animation if I would use simple points like
these:
v[0] = osg::Vec3(0, 0, 0);
v[1] = osg::Vec3(20, 0, 0);
v[2] = osg::Vec3(40, 0, 0);
v[3] = osg::Vec3(60, 0, 0);
I want an animation without stops between points and with a constant speed.
What keys I have to add on path?
I don't understand the relationship between control points of bezier and the
making of animation.
Is there anybody who can me explain?
Thank you!
Cheers,
daniele
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32861#32861
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