Hi,

I tried to understand "osganimationmakepath" example.

I can't understand how to make an animation if I would use simple points like 
these:
    v[0] = osg::Vec3(0, 0, 0);
    v[1] = osg::Vec3(20, 0, 0);
    v[2] = osg::Vec3(40, 0, 0);
    v[3] = osg::Vec3(60, 0, 0);

I want an animation without stops between points and with a constant speed. 
What keys I have to add on path?

I don't understand the relationship between control points of bezier and the 
making of animation.

Is there anybody who can me explain?

Thank you!

Cheers,
daniele

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