daniele argiolas wrote:
yes, I've looked all examples.
I need a bezier path animation with constant speed from first to last keyframe.
Is it more clear?
You might need to implement it yourself if OSG's spline interpolation
doesn't provide a constant velocity. Here's a link I found on the topic:
http://community.spinxengine.com/content/19-constant-speed-cubic-spline-interpolation.html
--"J"
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