Figured it out finally.

Need to use :
stateSet -> addUniform( new osg::Uniform( "stTexture" , 0 ) ) ;
stateSet -> setTextureAttributeAndModes( 1 , projTexture , 
osg::StateAttribute::ON ) ;
stateSet -> addUniform( new osg::Uniform( "projectionTexture" , 1 ) ) ;

Instead of :
stateSet -> addUniform( new osg::Uniform( osg::Uniform::SAMPLER_2D , 
"stTexture" , 1 ) ) ;
stateSet -> setTextureAttributeAndModes( 1 , projTexture , 
osg::StateAttribute::ON ) ;
stateSet -> addUniform( new osg::Uniform( osg::Uniform::SAMPLER_2D , 
"projectionTexture" , 1 ) ) ;


Thank you!

Cheers, searching for the Pivot of my Soul, PP !!!

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http://forum.openscenegraph.org/viewtopic.php?p=32944#32944





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