"Cosimo Luigi Manes" writes:

[...]

>     viewer.addEventHandler(new osgWidget::MouseHandler(wm));
>     viewer.addEventHandler(new osgWidget::KeyboardHandler(wm));
>     viewer.addEventHandler(new osgWidget::ResizeHandler(wm, camera));
>     viewer.addEventHandler(new osgWidget::CameraSwitchHandler(wm, camera));
>     viewer.addEventHandler(new osgViewer::StatsHandler());
>     viewer.addEventHandler(new osgViewer::WindowSizeHandler());
>     viewer.addEventHandler(new 
> osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
>
>     wm->resizeAllWindows();
>
>     viewer.setSceneData(group);
>
>       return viewer.run();
>
> but the translation does not occur !!
>
> What's wrong?

Hi,

place another object at the origin in order to check if your meshes are
not being translated.

-- 
Alberto

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