On 25/10/10 5:33 , Cosimo Luigi Manes wrote:
> Alberto Luaces wrote:
>>
>> place another object at the origin in order to check if your meshes are
>> not being translated.
> 
> I tried to insert new objects in different positions but the translation is 
> not made the same.
> 
> I don't understand !!!

Although I'm sure this is in a FAQ somewhere but anyway:
- the default view matrix manipulator will position the camera to view the 
entire scene.
- a scene with a single object at a certain offset will always be in the center 
of the view.
- a scene with one object at the origin and another at an offset/translation 
will *NOT*
show the object at the origin in the center of the screen, but will rather 
center the view
on a point half-way between the two (so that both are visible).

HTH,
/ulrich
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